We wanted the gamers to play the game the way they want and not the one way we were planning for. Freedom of choice is one of the big development goals we had for The Surge 2. Yes, we wanted to give the players many more things to play around with so they could customize their gameplay experience. With more weapon types and more implants, does The Surge 2 offer greater build diversity to players? We used the last year not only to finish the game properly but also to make its parts feel more imaginative, have more uniqueness and soul, and, most important, we had a lot of people test play the game so that we could find out what already worked and where we needed to make more improvements. The last year was very special because most parts of the game were already in place but it was nowhere near the idea we had for the final product in terms of quality but also sometimes in terms of creativity. How has the game evolved in the last one year of development? "We used the last year not only to finish the game properly but also to make its parts feel more imaginative, have more uniqueness and soul, and, most important, we had a lot of people test play the game so that we could find out what already worked and where we needed to make more improvements." You can read our review of The Surge 2 through here. NOTE: This interview was conducted prior to the game’s launch. You can read our interview with creative director Jan Klose below. Prior to the game’s recent launch, we sent across a few of our questions to the game’s developers in anticipation of its release. Deck13 are back again with their own unique take on the Souls-like genre, with The Surge 2’s sci-fi aesthetic, brutal combat, and buckets of dismemberments, and for fans of the first game, it’s turned out to be pretty much what it should have been- more, but better.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |